2nd- Dynamic Games
In the remainder of this chapter we will briefly discuss dynamic games, and in particular the difference between static and dynamic games. Dynamic games are, put simply, games with a time aspect in them. For example, if one firm acts before the other, this has quite important implications for playing the game: the second firm can play the game knowing what the first firm has done, whereas the first firm has to make its decision without the requisite knowledge about the follower. Some games simply don’t make much sense to play sequentially – paper/scissor/ stones, for example, would not be very exciting if one player knew what the other player has chosen.3 Some games, on the other hand, could be played either simultaneously or sequentially. Setting prices, for example, will be done without knowledge of rivals’ prices some of the time (making it a simultaneous game), but in other situations sequential moves might be more relevant. Representing a sequential game is usually done by drawing a game tree, where the first decision starts the game, and every decision point represents a node from which the decisions of subsequent players branch out accordingly. We illustrate this with an example. Assume that two firms selling mineral water have to decide on their advertising budget. For simplicity, there are only two levels of advertising, High and Low. Harrogate Spa chooses its advertising level first, and Vittel chooses after that. If both firms choose H, profits are zero (because all the money is spent on advertising), if both choose L, their profits are £1m each, and if one chooses H and the other L, the firm running an intensive advertising campaign makes £1,250k, while the other one makes profits of £500k. A game tree (or extensive form) of this situation would then look like in the figure.
By backward induction we now find that the Nash equilibrium is for E to enter and for M to accommodate – if entry does occur, M will choose payoffs of 20 over –10, and, knowing this, will prefer entering to not entering. The monopolist will not be particularly happy with this outcome: of course, given the choice, he would rather keep the entrant out – for example, by committing to fight in the case of entry. To this end, M could issue a statement along the following lines: This seems sensible enough, and should go some way towards convincing the entrant not to enter. Or should it? The entrant would have to believe that M would indeed prefer to fight. This would imply, however, that in the case of entry M would choose a sub-optimal action, namely one that gives him pay-offs of –10 rather than 20. In game-theoretic terminology, fighting after entry is not sub-game perfect – a sub-game starts at one player’s decision node and covers all the decisions that follow on from this node, and an action that does not maximise pay-offs at that decision node should not be played. Since post-entry fighting is not sub-game perfect, the entrant should not believe the monopolist if he makes this statement. Let us now consider another strategy by M. Suppose that M sign and publicise a long-term contract with one of suppliers that states: ‘if we, M, ever purchase less than the current quantity, we will incur contractual penalties of 40.’5 This seems like an odd move to begin with, since all that it achieves is to lower pay-offs in some cases, but it never increases pay-offs. However, it changes things around in the particular game we are analysing. Accommodating implies sharing the market, that is, selling less and consequently buying less from one’s supplier. This means that it is now less attractive to accommodate, since M would have to incur contractual penalties, taking down profits from accommodating from +20 to –20. This changes the pay-offs and the way the game is being played – it is now sub-game perfect to fight after entry, which means that the entrant has to choose entering and incurring losses or keeping out and have unchanged profits. The entrant will choose to stay out, leaving the incumbent with profits of PM = 50. What happened? By limiting his options, the monopolist was able to commit to playing the game differently, which accordingly made the entrant play the game differently as well, taking M’s expected reaction into account. If we represent this in our game tree
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